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Messages - ApplePie

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1
Denied Building Applications / Re: Walls of Tehlrog
« on: February 01, 2021, 12:12:15 AM »
Are we talking about the section in the image only, or the whole town wall?

Yeah, the whole town.

2
Archive / Re: Anyone here into Re-enactment or other roleplaying?
« on: January 31, 2021, 01:16:29 PM »
I do re-enactment from 1000s to War of the Roses.



This is my current kit along with a spear and flat top heater. I've got new padded mittens coming soon too.

3
Dertherts Builders Guild / Builders Applications
« on: January 29, 2021, 11:22:42 AM »
The Dertherts Builders Guild is now employing  full time workers!



If you'd like to help out with multiple building projects across the Tehlrog region, please fill out the application format below.  By filling in this application you would be working under Cecil Dertherts and hereby accept that any injuries that could be caused to you on any building site you might be assigned to, are your fault and not mine.


For further questions please speak to Cecil himself, who is often found around Ambean or at his workshop



Code: [Select]
[b]Character Name:[/b]
[b]Steam Name:[/b]
[b]Your specific building profession (If any):[/b]
[b]Your experience with building:[/b]

4
General Discussion / Re: Community mods for PK 1.3
« on: January 25, 2021, 05:01:50 PM »
I changed the kick to a push semi recently for CRP because I thought it was better for RP.
(replace this with the one in your common res folder if you want to use it)

5
Denied Building Applications / Walls of Tehlrog
« on: January 24, 2021, 09:51:34 PM »
Character name / organisation name: Cecil Dertherts / Dertherts Builders Guild

Description of building:

Rebuilding the walls from ruin to their original state. Adding a turret to the right of the gate with stairs from the battlements up to the top. A gaurd house in the walls with a gate house above the arch, you'd be able to access the gaurd house from the back of the arch insdie the walls. 2 doors on both sides of the gaurd house lead to the battlements which you'd be able to walk along and gain access to the turret.
Location of building: Tehlrog front gates
Reason for building: A request from the Earl of Tehlrog.

What will the building add in terms of role-play, or general fun in-game?: It would give multiple weeks of grueling labour RP to build and procure the resources for the walls. They'd be spending time using cranes and building from the ground up, impenetrable and safe walls, to protect the citezens of Tehlrog. Once built Tehlrog would be a safe house from any Vaegir threats and would allow the gaurds to fire at a safe and easily accessable position. Tehlrog would become a power house of security and militarisation.

6
Accepted Organisation Applications / Re: Dertherts Builders Guild
« on: January 05, 2021, 05:14:11 PM »
Bump

7
Archive / Re: What do you like about the scenario so far?
« on: January 05, 2021, 02:48:05 AM »
uhhh where's the erp brothel?

SoonTM

8
Accepted Organisation Applications / Dertherts Builders Guild
« on: January 05, 2021, 02:12:21 AM »
Your Steam Name: S_ApplePie

Steam Link: https://steamcommunity.com/id/leluiscreb/

Chosen Organisation Name: Dertherts Builders Guild

What can this Organisation bring to the server?: Dertherts Construction Association is a workshop located in Ambean where players can seek employment in construction to work on multiple constructions across the region near Tehlrog Castle this adds a lot more social roleplay into the server. Each person in the faction would get paid for every project they work on. Having a organisation based around building would help develop the server in a positive way as they would also be able to build more and more RP areas.

Why do you want to form this Organisation?: I would like an organisation where players new or old can join in some chilled out roleplay. We would not be bound specifically to Ambean but would probably be more inclined to do things for them as that's where the HQ would be set. I also want to see the servers villages develop from this organisation in a beneficial way and to push more roleplay.

Backstory of your Organisation: After Cecil left Yelen he headed to Vayajeg, this is where he met with the baron, Hendrick, he proposed to work for the baron and to help him design and manage construction in Vayajeg. After gaining the approval to start planning and building in Vayajeg he started gathering men for a construction crew, he did this by going person to person asking if they'd be up for helping to build some projects in Vayajeg. Some agreeed but Cecil found it was quite difficult to gather people to work on a one of basis, this gave him the idea of starting an organisation somewhere to accumulate manpower, design his buildings and store resources. After gathering his crew for Vayajeg he decided to look for another job he could work on, so he headed to Ambean, he then spoke to the baron there, Julian, who also needed work done to his village. Seeing such a need for construction in this region he decide to ask Julian if he could build a workshop inside Ambean, which he agreeed. The excitement of this news from Julian inspired him to really push foward into making "Dertherts Builders Guild" where he awaits to gain employees from his workers in Vayajeg.

Any additional information?:

-1-2 Chests
-Working tools (axes, pickaxes, hammers, etc.)
-A workshop with an office in Ambean http://calradia.role-play.community/index.php/topic,520.msg1940.html#msg1940

9
Archive / Scam links
« on: December 16, 2020, 03:42:51 PM »
Can something please be done with these scam bots? How/why are they even able to do this? The topics can at least be deleted.

10
Archive / Re: Music thread?
« on: December 15, 2020, 11:36:40 PM »
This channel makes a lot of nice music.

11
General Discussion / Re: Post Screenshots
« on: December 11, 2020, 11:04:27 PM »
Spoiler: ShowHide

12
General Discussion / Re: Q&A Thread
« on: December 09, 2020, 11:46:33 PM »
Fog was used in Krenn 3  and a little bit in delorious last I remember. Not that long ago. But it would make sense to have snow around Ismirala castle and no snow everywhere else.

The castle on warband single player is snowy, so that would make sense for it to be covered in snow.

13
Archive / Re: CRP Map Teaser
« on: December 09, 2020, 06:21:48 PM »
Ismirala castle looks more of a ruin.

It would be since its pretty much a bandit camp.

14
General Discussion / Re: Q&A Thread
« on: December 09, 2020, 11:58:09 AM »
are u allowed to bandit in groups of more than 3 ?   ???

never understood that rule.. cleftwoods brought a lot of roleplay to crp4!  ;D

A few roaming bandits could add roleplay potential, they'd most likely be sea raiders or some sort of nord bandit. They'd add a sense of danger especially towards the Swadians. Although they could get a bit on the annoying side if they get too common or too many in numbers.

15
General Discussion / Re: Q&A Thread
« on: December 08, 2020, 09:40:12 PM »
Gambesons and aketons can be really expensive and really good equipment but instead we limit ourselves to using shitty PW aketons from 2012 instead of gambesons from PK or aketons from PK and u have nobles that always wear tin cuz pp small, it's up to the player if they have the balls to wear clothes instead of always tin.

A majority of the PK armours are 1400s+ Gambesons and plate, which don't fit in with the Scenario that CRP is going for since it's usally around mid 1200s. It's like asking why can't we use laser guns in an RP set in WW2, it wouldn't make any sense in the context of Calradia. Some of the models may look bad, but at least they fit the time period.

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