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Offline Sage McQuincy

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Map changelog
« on: January 17, 2021, 12:52:29 PM »
In order to keep things organized, as well as to announce changes to the map that are not always immediately visible (but still useful to know) I'll be keeping a changelog of all the map edits from now on.
This is also so you guys can check if my edits actually work (it's hard to test this in the editor sometimes)


17th of January:

- Cliffglitch between some cliffs in Ambean behind the vineyard should be fixed: added a rock and a barrier.
- Vayejeg pig farm now has a unique ID so it can actually be used. (pig not there yet)
- Fenada storeroom now also has an invisible wall facing inwards to keep idiots people from nearly dieing jumping out.
- Practice shields in the arena now have stock so you can actually buy them.
- The stable at the bridge between the mines and the Vaegir castle should work now.
- Construction site has been mapped on the island
- Vaegir castle: patched a hole were people could jump in next to the portcullis.
- Vaegir castle: idiots people can now not get stuck between a wall and the hangman stands anymore.
- Added 8 choppable trees, 4 on the Swadian side of the river, 4 on the Nord side of the river.

Offline Sage McQuincy

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Re: Map changelog
« Reply #1 on: January 20, 2021, 02:28:36 PM »
20th of January:

- Removed a rock in Ambean as per Building Request
- Added more usable beds in the Vaegir Castle, and removed a locked door and 3 chests (they were not used, since Vaegirs are geared in the admin room)
- Removed stone dildo in tavern room
- Arena now has sand in it (need feedback on this)
- Added a construction site in Ambean as per Building Request
- Red Hand organisation HQ door is now not breakable anymore.
- Added cave under Ambean as per Building request
- Moved a small dock on the island as per Building Request.
- Tehlrog poorhouse floating bench fixed.

Offline Sage McQuincy

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Re: Map changelog
« Reply #2 on: January 24, 2021, 12:03:23 PM »
23rd of January (Kingsman's update)

- Added a variety of very low tier weapons and some new basic armors for sale in Tehlrog
  (rusty sword, chipped falchion, dagger, etc)

24th of January

- Ambean cave glitch fixed
- TP door of the Arena should be fixed (raised the wooden arch)
- Added a locked door to the Vineyard and Brewery
- Fixed a price problem with a hood in Tehlrog
- Raised the vineyard props so the lower grapes are also harvestable
- Vayejeg Pig farm now has a random animal spawner (deer, boar, pig, cow)
  (It was either random, or only deer)
- Tehlrog church now has a lockable door to keep the sermons from being disturbed (BR)
- Fenada, Ambean and Vayejeg now have 1 box and 1 basket to help with their farms/grapes/fish, etc
- Added 2 crenellations to Ambean (BR)
- Vayejeg cut their apple trees fir a BR (4 or 5 (can't remember) new apple trees are now scattered across the map)
- Ambean's cultist hideout hospital cave is now furnished (BR)
- Ambean gatehouse modifications done (BR)
- Vayejeg dock foundations added (BR)
- Floor added in construction side in Ambean for the builder's guild (BR)
- Moved spawn a couple of meters to avoid it being too close to the new camp on the island
- Added the camp palisades on the island (BR)
- Added a door to the Tehlrog smithy (BR)

Offline Sage McQuincy

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Re: Map changelog
« Reply #3 on: January 31, 2021, 03:07:29 PM »
31st of January

A lot later than I hoped, sorry for everyone who was waiting for their building requests and such.
Kingsman also added a bunch of stuff like more weapons and armor to buy in Tehlrog meanwhile

- Changed skybox
- Seperated tehlrog jail IDs
- Put grates in Tehlrog church windows to prevent people going in through the windows
- Changed parameters in the Vayejeg animal farm (update me on whether or not it spawns animals now)
- Added the construction site of the Vayejeg church
- Fixed a bug in the Tehlrog armorsmith where you could get stuck between/behind the dummies
- Moved the foundation of a house (BR)
- Smoothed out a corner in the Tehlrog courtyard
- Hopefully fixed the bug where you could TP out of the Tehlrog keep using the stairs
- Added the inside of the island camp
- Added a musicians stand in the mead hall of Fenada after removing boxes and barrels
- Fixed a chest in a Vayejeg house
- Removed ruins outside of Tehlrog (BR)
- Added a camp

Also general bugfixes like floating props and such

Offline Sage McQuincy

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Re: Map changelog
« Reply #4 on: February 02, 2021, 02:52:38 PM »
2nd of February

- Fixed a broken chest in the island camp
- Fixed the jail door of the island camp
- Fixed a bug where you could get stuck behind a table in an interior
- Burnt the golden sparrow camp, Velucan pikes have a shed there now to start building
- Fixed a chest in the vaegir camp
- Added ambean crennelations (BR)
- Moved a camp (BR)
- Moved the Vayejeg dummies so you can't get stuck
- Raised the Vayejeg courtyard wall do it's not a death trap when people have bows

And some small bugfixes here and there

Offline Sage McQuincy

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Re: Map changelog
« Reply #5 on: February 05, 2021, 04:23:51 PM »
4th of February

- Ambean mini towers wooden panels got split so you can shoot through it
- Added a painter's stall on the market in Tehlrog
- Vaegir org stage 1 of mansion got added
- Useless stables removed in Tehlrog
- Red hand camp got abandoned
- No more grass in Guthrum's house
- Small changes in Fenada

Rain and fog, courtesy of Kingsman
"If they can't see each other, they can't fight each other." - Kingsman

 

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