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Bjorn_Burnouf Weaponsmith although i think having t3 at 700 hours is fucking stupid :\
I would disagree. T3 is insanely good items compared to all the other weapons/gear on the server. 700 crafting hours is just under 30 days of in game crafting. Which to me is extremely fair due to the fact that if you got T3 within mere days, then what's the point in crafting all together?
Considering anyone can get t3 without useing craftsmen it only hurts us as no one will want it because they can just buy it from admins anyway and no one is going to sit for 30 days straight crafting weapons nonstop even if you have no life there is not 30 days worth of items people want so it just removes the need for it alltogether and makes it harder for us to pay rent as no new players want t2 or 1 since its all the same players just spawning with gear as mercs or in factions at this point
Nikos Gauthier weaponsmith tier 2Admin spawn almost everyone tincans and tier 3 weapons, even its impossible to reach tier 3 before the scenario ends, its impossible to make profits and pay the rent at the same time. I have an assumption that they wanted to make professions in a way that their ooc squad said "hey we wont make any profession app, just spawn us tier 3 stuff and nerf professions so people cant make money and reach to high tier items" funny fact is even if you're tier 3 crafting cost is 5k for a weapon that cost 6k and material expenses etc, leaves you 700 coppers for a whole week. So after the end of the scenario we'll be making 700 coppers per week IF WE CAN FIND CUSTOMER yes.
Jorgen_Ingemarsson Armor smithI just want to earn enough to afford a horse, good rp doggo, some nice fancy cloth... and rentAlso do the server even have enough demand to sustain all craftman to reach T3? Sure the server might have enough demand to buy a 30 days worth of crafting items from a smith/tanner/tailor or two, but three or four? Unlikely as market is getting quite saturated.