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The tavern not being in a neutral zone is also an issue, it should be in a neutral zone to promote passive Roleplay. Currently it being in Tehlrog has issues with Sarranid Characters who must remove their turbans which goes against their culture and religious values. And in case of becoming an enemy or hated by the Telhrog faction, you are forced to avoid the Tavern in general.Admin merchants should be a rare event, only ever turning up once a month in my opinion, this helps the Smiths get more business and become worth more in general to the server and Houses. A over abundance of Admin merchant gear makes smithing almost worthless as why wait nearly a month for a smith to go the tier you want. When you can just make a ticket and get the gear you want quickly.Over abundance of horses. Horses use to be for nobility only; it gave you the ability to know who was important and was able to get you a job in your early RP, now you walk up to a horsemen and they could literally be a character of no worth at all confusing the structure of importance for new players. Horse pricing should be much more expensive and should be reserved for Nobility only.Over abundance of Nobility. Every House has around 4+ nobles, and then you have independent ones as well; Not that you would know who is nobility, no one uses their titles and openly can disrespect nobility without any form of punishment. For example, a Nordic Thegn's title not being used would be looked as a challenge of authority and disrespect, it would be punished swiftly and brutally. Same with a Swadian Lord being called by his name by some random commoner, it would be punished but in a form of being thrown in a cells and whipped, maybe tongue removed.The need to "win at roleplay". This is the biggest issue, everyone believes they need to "win at rp" which, I don't understand how you can win at roleplay or how you would do so. Everyone has this over bloated feeling of importance to their character, meaning they will not accept CKs for legitimate reasons such as holding a Baron hostage and robbing nobility as it is a "petty crime". View Nobility as like a President or a Minister in the government, the punishment for robbing or holding one of these figures would be extremely harsh and swift. Thievery of any kind within the medieval ages held harsh punishments such as loss of hands, lashings or executions.
anyone that has a brain agrees with the tavern issue. Hani is totally at fault for being a greedy hegemon when he forced sage to remap it inside of tehlrog, which i think is actually the #1 reason as to why CRP7's map is actually a BAD map. This is entirely the fault of hani, and no one else. why did you need iron, the #1 resource in the game, the prop merchant, the most housing, AND a tavern hani?remember hani, if you somehow blame moth for this it's a whopping 10 points!as for the rest of them, the staff has injected far too many combat sets into the server. they had an opportunity to axe a few when Tehlrog went explode mode, but failed to do so. Here's something the staff team needs to get into their brains:If you give players a shit ton of shiny combat sets, chances are they'll all decide to fight!Gear inflation during this scenario has been entirely the fault of the staff, injecting far too many sets into the server at the start of the scenario, and all they've been doing since is accepting bullshit warrior applications, and throwing absurd amounts of gear at every "mercenary company" that has taken the time to write a 5-minute org app. It's not even good-intentioned gear inflation either, where craftsmen inflate the economy with cheap T3 items, no. instead, it's admin merchant gear, which exists purely to stomp other players. at least there's roleplay surrounding craftsmen. Hani and the rest of staff had the right idea when they axed the admin merchant with this event.WHY IS EVERYONE FIGHTING?!? the staff team cries, being so incredibly unaware of itself it hurts. 12 sets of T2-3 mercenary kit to 4 different mercenary companies. An additional 10 sets of gear handed out to Hani's faction as a consequence of their bitching and moaning. 10 Vaegirs arriving on map with upper T3 sabre one-handers, strong bows, etc. The staff team has injected tons of gear into the scenario, like putting a patient on a bloodbag without actually closing up the wound in their leg. absolutely retarded.As for the horse issue: no. you're dumb. horses are a fast way to cross the map. The staff FUCKED UP BIG TIME when they gave everyone T3 horsemanship. Only warrior class people and those that have been trained to fight on horseback ICly should have T3 horsemanship. Give everyone else T2, that way they can cross the map without spending 10 minutes of their lives. Horses are not a status symbol, that's retarded. they are and should never be reserved for nobility. ever.
You as an FL, alongside myself and all the other FLs on the map were invited to the staff meeting where a lot of these issues that have been pointed out have been or are in the process of being addressed. That is where shit is most likely to change, though an open post where everyone's thoughts can be heard is good for gathering things that can be brought up.
damn bro gear inflation u mean just like how u spawned ur friends tin and horses on darkmyre crazy @Bartolomeo
Can't take this serious when this blind american says we got strongbows im in tearswe got 2 short bows LMAO