Vørdэw!ndt.™

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sage McQuincy

Pages: [1] 2 3
1
Archived Announcements / Re: Building request update
« on: February 21, 2021, 09:06:47 AM »
In terms of craftsman, are they needing to share crafting points?

Yes

2
Archived Announcements / Building request update
« on: February 20, 2021, 05:14:48 PM »
Hey everyone,

There's been a lot of demand for private housing, and so far I have not replied to any of them because we are running out of door and chest IDs.
I made a list of door IDs that are not locked, and can be used double (1 being a TP door, and one being a rotatable door).

This means that every faction can have +2 private houses. (a public building requiring a locked door or chest is also considered private housing).
Anything behind a locked door will be very basic (bed, chest, table and chairs)
Faction leaders can vouch on BRs, of steam/discord me if it's about private BRs.
Eventually it's possible another +1 can be built.

I also had a lot of requests for crafting stations. We are not going to allow crafting stations to be built. This is because of KB limits, chest limits, locked door limits, and if I accept 1, I have to accept all. And that's a lot of requests.

I will also not be adding more resources: fields, mills, breweries, winepresses, fish spawns, etc. This is mainly for KB reasons, since if I accept 1, I have to accept all. And before we know it we will have all resources everywhere across the map.



3
Denied Building Applications / Re: Tehlrog Town's Demilitarization
« on: February 20, 2021, 08:52:10 AM »
I will have a look at the barrier over the weekend

4
Archived Announcements / Re: Regarding Craftsmen
« on: February 20, 2021, 08:47:12 AM »
having two craftsmen per workshop, each with a chest to themselves, is fine by me (albeit somewhat constrictive). but i have no intentions on sharing a chest with another craftsman

so either the workshops should have another chest added to them, or the cap should be reduced to 4 craftsmen per profession. the third option is having more workshops built around the map to accommodate the extra craftsmen

There is a hard limit on how many savable chests can be put on the map. We're very close to that limit. Adding 3 chests to each workshop is impossible. More crafting stations too because of the same reason.

5
Denied Building Applications / Re: Tehlrog Town's Demilitarization
« on: February 17, 2021, 10:08:59 PM »
It has a huge barrier to prevent climbing on top of it. the flat part is still accessible but the peak isn't.

6
Denied Building Applications / Re: Tehlrog Town's Demilitarization
« on: February 17, 2021, 08:53:55 PM »
Honestly, it's 4 props. That's barely going to change anything when it comes to KB.
I'd rather not remove too many points of interest between locations since they can also have a use in day-to-day RP or getting around the map or filling in the landscape so we don't have to RP in a plain with some trees.

The little tower at the bridge can go since that's ugly anyways.

7
Denied Building Applications / Re: Tavern RP Reloaded™
« on: February 17, 2021, 07:10:25 PM »
In order not to screw over the new faction installed in Tehlrog (they already lost a lot) we are going to deny this.

8
Denied Building Applications / Re: Tehlrog Town's Demilitarization
« on: February 17, 2021, 07:09:18 PM »
In order not to screw over the new faction installed in Tehlrog (they already lost a lot) we are going to deny this.

9
Announcements / Re: Map changelog
« on: February 05, 2021, 04:23:51 PM »
4th of February

- Ambean mini towers wooden panels got split so you can shoot through it
- Added a painter's stall on the market in Tehlrog
- Vaegir org stage 1 of mansion got added
- Useless stables removed in Tehlrog
- Red hand camp got abandoned
- No more grass in Guthrum's house
- Small changes in Fenada

Rain and fog, courtesy of Kingsman
"If they can't see each other, they can't fight each other." - Kingsman

10
Denied Building Applications / Re: Walls of Tehlrog
« on: February 04, 2021, 09:06:21 PM »
Accepted, better start gathering stone
We'll sort the details later.

12
Denied Building Applications / Re: Ambean Fletchery
« on: February 04, 2021, 04:00:02 PM »
Calm down, this hasn't been accepted yet.

13
Denied Building Applications / Re: Salt Deposit
« on: February 04, 2021, 07:50:15 AM »
I'm not a geologist but far as I know, saltwater swamps only appear on coastlines or estuaries.
We're not close enough to the sea to find salt in a swamp, in my opinion.

14
Announcements / Re: Map changelog
« on: February 02, 2021, 02:52:38 PM »
2nd of February

- Fixed a broken chest in the island camp
- Fixed the jail door of the island camp
- Fixed a bug where you could get stuck behind a table in an interior
- Burnt the golden sparrow camp, Velucan pikes have a shed there now to start building
- Fixed a chest in the vaegir camp
- Added ambean crennelations (BR)
- Moved a camp (BR)
- Moved the Vayejeg dummies so you can't get stuck
- Raised the Vayejeg courtyard wall do it's not a death trap when people have bows

And some small bugfixes here and there

15
Denied Building Applications / Re: Mercenary Camp for The Velucan Pikes
« on: February 02, 2021, 12:00:06 PM »
First we'll do the house and cage, then we'll get to the stone path and perimeter stuff / other things

Cage: 20 iron ore
House: 200 wood (branches or logs) and 100 flax or wheat (for the roof)

Furniture:
5 linen cloth, 5 wood and 5 wheat/flax per bed (how many do you want?)

Table and chairs and such: 40 wood (branches or logs)

Pages: [1] 2 3
SimplePortal 2.3.7 © 2008-2024, SimplePortal