1
Archived Announcements / Re: Building request update
« on: February 21, 2021, 09:06:47 AM »In terms of craftsman, are they needing to share crafting points?
Yes
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1
Archived Announcements / Re: Building request update« on: February 21, 2021, 09:06:47 AM »In terms of craftsman, are they needing to share crafting points? Yes 2
Archived Announcements / Building request update« on: February 20, 2021, 05:14:48 PM »
Hey everyone,
There's been a lot of demand for private housing, and so far I have not replied to any of them because we are running out of door and chest IDs. I made a list of door IDs that are not locked, and can be used double (1 being a TP door, and one being a rotatable door). This means that every faction can have +2 private houses. (a public building requiring a locked door or chest is also considered private housing). Anything behind a locked door will be very basic (bed, chest, table and chairs) Faction leaders can vouch on BRs, of steam/discord me if it's about private BRs. Eventually it's possible another +1 can be built. I also had a lot of requests for crafting stations. We are not going to allow crafting stations to be built. This is because of KB limits, chest limits, locked door limits, and if I accept 1, I have to accept all. And that's a lot of requests. I will also not be adding more resources: fields, mills, breweries, winepresses, fish spawns, etc. This is mainly for KB reasons, since if I accept 1, I have to accept all. And before we know it we will have all resources everywhere across the map. 3
Denied Building Applications / Re: Tehlrog Town's Demilitarization« on: February 20, 2021, 08:52:10 AM »
I will have a look at the barrier over the weekend
4
Archived Announcements / Re: Regarding Craftsmen« on: February 20, 2021, 08:47:12 AM »having two craftsmen per workshop, each with a chest to themselves, is fine by me (albeit somewhat constrictive). but i have no intentions on sharing a chest with another craftsman There is a hard limit on how many savable chests can be put on the map. We're very close to that limit. Adding 3 chests to each workshop is impossible. More crafting stations too because of the same reason. 5
Denied Building Applications / Re: Tehlrog Town's Demilitarization« on: February 17, 2021, 10:08:59 PM »
It has a huge barrier to prevent climbing on top of it. the flat part is still accessible but the peak isn't.
6
Denied Building Applications / Re: Tehlrog Town's Demilitarization« on: February 17, 2021, 08:53:55 PM »
Honestly, it's 4 props. That's barely going to change anything when it comes to KB.
I'd rather not remove too many points of interest between locations since they can also have a use in day-to-day RP or getting around the map or filling in the landscape so we don't have to RP in a plain with some trees. The little tower at the bridge can go since that's ugly anyways. 7
Denied Building Applications / Re: Tavern RP Reloaded™« on: February 17, 2021, 07:10:25 PM »
In order not to screw over the new faction installed in Tehlrog (they already lost a lot) we are going to deny this.
8
Denied Building Applications / Re: Tehlrog Town's Demilitarization« on: February 17, 2021, 07:09:18 PM »
In order not to screw over the new faction installed in Tehlrog (they already lost a lot) we are going to deny this.
9
Announcements / Re: Map changelog« on: February 05, 2021, 04:23:51 PM »
4th of February
- Ambean mini towers wooden panels got split so you can shoot through it - Added a painter's stall on the market in Tehlrog - Vaegir org stage 1 of mansion got added - Useless stables removed in Tehlrog - Red hand camp got abandoned - No more grass in Guthrum's house - Small changes in Fenada Rain and fog, courtesy of Kingsman "If they can't see each other, they can't fight each other." - Kingsman 10
Denied Building Applications / Re: Walls of Tehlrog« on: February 04, 2021, 09:06:21 PM »
Accepted, better start gathering stone
We'll sort the details later. 11
Denied Building Applications / Re: Housing/Tailoring workshop/atelier Jakobus Gardebras« on: February 04, 2021, 05:52:09 PM »12
Denied Building Applications / Re: Ambean Fletchery« on: February 04, 2021, 04:00:02 PM »
Calm down, this hasn't been accepted yet.
13
Denied Building Applications / Re: Salt Deposit« on: February 04, 2021, 07:50:15 AM »
I'm not a geologist but far as I know, saltwater swamps only appear on coastlines or estuaries.
We're not close enough to the sea to find salt in a swamp, in my opinion. 14
Announcements / Re: Map changelog« on: February 02, 2021, 02:52:38 PM »
2nd of February
- Fixed a broken chest in the island camp - Fixed the jail door of the island camp - Fixed a bug where you could get stuck behind a table in an interior - Burnt the golden sparrow camp, Velucan pikes have a shed there now to start building - Fixed a chest in the vaegir camp - Added ambean crennelations (BR) - Moved a camp (BR) - Moved the Vayejeg dummies so you can't get stuck - Raised the Vayejeg courtyard wall do it's not a death trap when people have bows And some small bugfixes here and there 15
Denied Building Applications / Re: Mercenary Camp for The Velucan Pikes« on: February 02, 2021, 12:00:06 PM »
First we'll do the house and cage, then we'll get to the stone path and perimeter stuff / other things
Cage: 20 iron ore House: 200 wood (branches or logs) and 100 flax or wheat (for the roof) Furniture: 5 linen cloth, 5 wood and 5 wheat/flax per bed (how many do you want?) Table and chairs and such: 40 wood (branches or logs) |