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Messages - Bartolomeo

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1
General Discussion / Re: Meme Thread
« on: March 23, 2021, 04:40:08 AM »
Be Guieffroy var Sardou
Counter-shoot Chaff_Hawkeye for 30 minutes
Mysteriously lose connection to the server
Reconnect, gone for 30 seconds
Get headshot KOed while loading back in
Get banned for combat logging
Miss the execution of someone you were going to defend
Miss the death of one of your friends
Miss the killing of a man you swore to protect
Miss the server's conclusion
FUCK

2
promote this man posthaste

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Archive / Re: Dying Scenario: A guide
« on: March 01, 2021, 07:20:03 PM »
Yes because the additional rp generated is outweighed by your salt over equipment sets going to people who chose to live on a mountain out the way of everyone. We also arrived weeks before Tehlrog but sure if that helps the delusion live on. Tehlrog being replaced by Jokah over us is fine by me. IC always comes first and it's gotta make sense!

you antagonize nords and RP cows and yaks.

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Archive / Re: Dying Scenario: A guide
« on: March 01, 2021, 07:14:19 PM »
The Vaegirs came on map with one warrior set, a special character and eight combat sets. Each set come into value 3000 less than any factions. Sabres are tier 1, they cost 1200 gold compared to the 1000 for a sword. We got 2 short bows on addition of the group. Our armour and helmets were worse with no gloves given too. Apologies for gaining gold through ransoms and buying equipment icly from in game crafters. The group has been involved in most of the major roleplay since we have come on map and have actively interacted with every single faction on the server. Is it 100% fair? No it isn't but at the same time we have done our best to generate rp with the tools at our disposal.

If people want to complain we are a combat group then go ahead, we have relied on combat but that is because I have complained about being placed on the map as a step between an org and a faction without ANY non combat means of generating funds. There's limited possibility in creating serious cash when you don't have any crafting spots, a resource or no faction roll. We icly traded for goods, sold pies and meat but you can't keep up with groups by selling pies alone.

Last night myself and the other faction leaders brought up pretty much every problem on this list and hopefully there will be a resolution for them in the coming days.

the fact you came on map with anything is reason enough for people to complain. telling me that you gained anything through IC means holds no water, because the moment an admin dropped you the 31c sabre you stopped being a grassroots organization, and started becoming a settlement payment for the breaking apart of tehlrog.

as i said, you should've replaced tehlrog, not jokah.

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Archive / Re: Dying Scenario: A guide
« on: March 01, 2021, 06:58:59 PM »
damn bro gear inflation u mean just like how u spawned ur friends tin and horses on darkmyre crazy @Bartolomeo

yes, exactly like that.

Can't take this serious when this blind american says we got strongbows im in tears

we got 2 short bows LMAO

pedantic. that's not the point. you still received masses of 31c sabres. dont be a retard and deflect because i got a minute detail wrong, you had a faction's worth of kit as an organization, any any argument to the contrary can only come from chromosome collectors.

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Archive / Re: Dying Scenario: A guide
« on: March 01, 2021, 06:33:52 PM »
The tavern not being in a neutral zone is also an issue, it should be in a neutral zone to promote passive Roleplay. Currently it being in Tehlrog has issues with Sarranid Characters who must remove their turbans which goes against their culture and religious values. And in case of becoming an enemy or hated by the Telhrog faction, you are forced to avoid the Tavern in general.

Admin merchants should be a rare event, only ever turning up once a month in my opinion, this helps the Smiths get more business and become worth more in general to the server and Houses. A over abundance of Admin merchant gear makes smithing almost worthless as why wait nearly a month for a smith to go the tier you want. When you can just make a ticket and get the gear you want quickly.

Over abundance of horses. Horses use to be for nobility only; it gave you the ability to know who was important and was able to get you a job in your early RP, now you walk up to a horsemen and they could literally be a character of no worth at all confusing the structure of importance for new players. Horse pricing should be much more expensive and should be reserved for Nobility only.

Over abundance of Nobility. Every House has around 4+ nobles, and then you have independent ones as well; Not that you would know who is nobility, no one uses their titles and openly can disrespect nobility without any form of punishment. For example, a Nordic Thegn's title not being used would be looked as a challenge of authority and disrespect, it would be punished swiftly and brutally. Same with a Swadian Lord being called by his name by some random commoner, it would be punished but in a form of being thrown in a cells and whipped, maybe tongue removed.

The need to "win at roleplay". This is the biggest issue, everyone believes they need to "win at rp" which, I don't understand how you can win at roleplay or how you would do so. Everyone has this over bloated feeling of importance to their character, meaning they will not accept CKs for legitimate reasons such as holding a Baron hostage and robbing nobility as it is a "petty crime". View Nobility as like a President or a Minister in the government, the punishment for robbing or holding one of these figures would be extremely harsh and swift. Thievery of any kind within the medieval ages held harsh punishments such as loss of hands, lashings or executions.


anyone that has a brain agrees with the tavern issue. Hani is totally at fault for being a greedy hegemon when he forced sage to remap it inside of tehlrog, which i think is actually the #1 reason as to why CRP7's map is actually a BAD map. This is entirely the fault of hani, and no one else. why did you need iron, the #1 resource in the game, the prop merchant, the most housing, AND a tavern hani?

remember hani, if you somehow blame moth for this it's a whopping 10 points!

as for the rest of them, the staff has injected far too many combat sets into the server. they had an opportunity to axe a few when Tehlrog went explode mode, but failed to do so. Here's something the staff team needs to get into their brains:

If you give players a shit ton of shiny combat sets, chances are they'll all decide to fight!

Gear inflation during this scenario has been entirely the fault of the staff, injecting far too many sets into the server at the start of the scenario, and all they've been doing since is accepting bullshit warrior applications, and throwing absurd amounts of gear at every "mercenary company" that has taken the time to write a 5-minute org app. It's not even good-intentioned gear inflation either, where craftsmen inflate the economy with cheap T3 items, no. instead, it's admin merchant gear, which exists purely to stomp other players. at least there's roleplay surrounding craftsmen. Hani and the rest of staff had the right idea when they axed the admin merchant with this event.

WHY IS EVERYONE FIGHTING?!? the staff team cries, being so incredibly unaware of itself it hurts. 12 sets of T2-3 mercenary kit to 4 different mercenary companies. An additional 10 sets of gear handed out to Hani's faction as a consequence of their bitching and moaning. 10 Vaegirs arriving on map with upper T3 sabre one-handers, strong bows, etc. The staff team has injected tons of gear into the scenario, like putting a patient on a bloodbag without actually closing up the wound in their leg. absolutely retarded.

As for the horse issue: no. you're dumb. horses are a fast way to cross the map. The staff FUCKED UP BIG TIME when they gave everyone T3 horsemanship. Only warrior class people and those that have been trained to fight on horseback ICly should have T3 horsemanship. Give everyone else T2, that way they can cross the map without spending 10 minutes of their lives. Horses are not a status symbol, that's retarded. they are and should never be reserved for nobility. ever.

7
Archive / Re: Dying Scenario: A guide
« on: March 01, 2021, 06:22:18 PM »
Sub-20 pop for 2 days is not indicative of a dying scenario. What is indicative of a dying scenario is this current staff team, which reneges on its word, fails to actually follow through with proposed solutions, and refuses to implement the very simple and usually reasonable requests of staff and players. Getting ghosted and always turned down is an easy and quick way to disillusion your players, who think the staff is opposed to their progression. That’s the real way to fast-track suicide your server.

8
Ambean / The Swadian Tourney
« on: February 27, 2021, 01:10:07 AM »
fucking dogshit forums LAWL

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Denied Building Applications / Re: Tehlrog Town's Demilitarization
« on: February 17, 2021, 10:51:50 PM »
The barrier doesn't seem to work too well and it's still incredibly impactful. Unless the barrier was added within the past 2 weeks, we still have people climbing all over the rock. We still need something to be done. Unless we can rework the barrier, the rock needs to be removed or reworked. Regardless, even the bottom half of the rock is still a super-massive defensive buff, and it would stand to reason that we ICly want it removed. As ICly the land belongs to Ambean, and OOCly this has no effect on the success of the new Tehlrog FLs, I can't see any reason for the rock to not be removed.


10
Denied Building Applications / Re: Tehlrog Town's Demilitarization
« on: February 17, 2021, 10:04:43 PM »
Yeah that's fair. The KB was just another justification, no matter how miniscule. I really just want that massive fuckoff rock removed. It's a massive defensive landmark, and massively annoying. It's basically a free tower guarding the bridge for Tehlrog.

11
Denied Building Applications / Re: Tehlrog Town's Demilitarization
« on: February 17, 2021, 07:56:20 PM »
Are you denying all of these, or just some of these? The mill and the massive fuckoff rock have literally nothing to do with the health and success of this new faction. Also, the minaret is on Ambean land according to the new borders drawn up (apparently) with Kingsman, and thus have nothing to do with Tehlrog.

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Denied Building Applications / Re: Tehlrog Town's Demilitarization
« on: February 16, 2021, 11:37:48 PM »
This is the roleplay of us stealing Hani's throne. - 1 2.


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Denied Building Applications / Tehlrog Town's Demilitarization
« on: February 16, 2021, 07:03:21 PM »
Character name / organisation name: Ambean's Occupying Force of Tehlrog
Steam of Discord name (or add me, my links are in the topic above): you got it

Description of building: The disassembling of Tehlrog's main gate, to ensure further sieges of the town go much easier. Additionally, toll towers, redundant buildings, and that massive fuckoff rock on the bridge are being removed alltogether. Finally, the poorhouse is being converted back into standard housing (remove the detailed interior, replace it with a standard house), for the new FL to do with as they please. All of this is being done to remove KB.

Also, we're stealing Tehlrog's throne and putting it in Ambean. Thanks.
Location of building:









Reason for building: Part of the peace terms, and a good source of stone/KB transfer for Vayejeg's new keep.

What will the building add in terms of role-play, or general fun in-game?: Lots of deconstruction RP, some civil tension between the Nords and Swadians, building RP for Vayejeg, and actual on-map lasting consequences for the war.

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General Discussion / Re: Meme Thread
« on: February 16, 2021, 02:06:18 AM »

15
Ambean / The Mass Dispensation of Keys
« on: February 13, 2021, 09:15:51 PM »




The Great Key-Giving

After a fairly grizzly affair regarding a bandit and a few of Ambean's denizens, it has become apparent that much of the guard staff is without keys. This has recently been amended, as the smith Nikos Gauthier has been tasked with the mass-production of keys, and their distribution. All guardsmen of significant rank are to be given keys to the lower keep and the cells, including Alberic, Kieron, Feliu, Guy, Nikos, Horace, and many others.

The doors in question are:
27, The Hall
28, The Redundant Hall
32, the Cells


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