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are u allowed to bandit in groups of more than 3 ? never understood that rule.. cleftwoods brought a lot of roleplay to crp4!
Is there some sort of estimate to when we can expect to see the private bio section of the forums to be fully operational ? And also, how will acquiring a profession work is it also an application (sorry I'm just a bit confused since I don't see one anywhere, but I might just be blind )
Think you can give us an estimate until the release? @Kingsman
Any plan for Import/Export? Will there be Admin character that will operate import like it was on Krenn 2, or Will there be used Flavberg's import/export system as it was on Darkmyre?
Will the server be more dynamic like CRP1? Factions constantly shifting instead of just sitting and making them boring and thus making the server stale.Will the map will be dynamic also, seasons, destroying or building buildings and stuff to impact factions or the map to give the players something pleasing to look at every so often (even if rarely)Will there be an OOC time = IC time like Delorius? CRP1 never had it so you could see children go from 0 to 16 in one day, people dying of old age, others being immortal and the battle lesbians always stuck at 16, dying of old age was never a problem as servers don't last near long enough even with 2months = 1 ic year to impact characters -that- much, other servers tried this but their system was flawed and some days of the month just didn't match up to anything.
Will the server be more dynamic like CRP1? Factions constantly shifting instead of just sitting and making them boring and thus making the server stale.
Will there be an OOC time = IC time like Delorius? CUltimately time will stay relatively still and in line with real life (Apart from wound timers), if someone is playing a child character, they should come with the expectation that they will be playing a child character for the entireity of the server. If people wish to die of old age, that their own prerogative.
I always found it a bit weird how we were constantly under rebel/raid/bandit threat every week, plus changing seasons every 2 weeks like on DN although alot of work, can change the feel of the map attracting more players and being overall more enjoyable even, atleast you have an excuse to buy a coat for winter, you could say it's too much work for mappers but I think I have someone who'd be willing to map seasons in..
Honestly, every season that's mapped looks really forced and generally unappealing. Winter maps burn out anyone's eyes, and spring/autumn isn't that different from the generic map to make it worth it, in my opinion. There's other ways to do changes to a roleplay map to keep it interested. combined with events, like a market/tournament fair, camps from traveling merchants/event characters and such. Even a landslide changing parts of the map could be done to create new areas.