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WHY IS EVERYONE FIGHTING?!? the staff team cries, being so incredibly unaware of itself it hurts. 12 sets of T2-3 mercenary kit to 4 different mercenary companies. An additional 10 sets of gear handed out to Hani's faction as a consequence of their bitching and moaning. 10 Vaegirs arriving on map with upper T3 sabre one-handers, strong bows, etc. The staff team has injected tons of gear into the scenario, like putting a patient on a bloodbag without actually closing up the wound in their leg. absolutely retarded.As for the horse issue: no. you're dumb. horses are a fast way to cross the map. The staff FUCKED UP BIG TIME when they gave everyone T3 horsemanship. Only warrior class people and those that have been trained to fight on horseback ICly should have T3 horsemanship. Give everyone else T2, that way they can cross the map without spending 10 minutes of their lives. Horses are not a status symbol, that's retarded. they are and should never be reserved for nobility. ever.
Hi, as many of you might be aware, the server's population is declining fast, while it still manages to get a good amount of players during peak hours, many of people I play with and myself think the scene is becoming boring and mismanaged. Before I start pointing out issues in a warband politician persona, I'd like to point out that although the server has serious problems, it has a few advantages as well; We've had the largest playerbase since like CRP 3, very good scripts (although prone to bugs) and a decent map.However, despite all these advantages, here we are, so I'd list what I think bothers me and fellow other players on the server.To start off, one big killer to the server is the management of the events, the concept of Ismirala Castle breathing at the region's neck is nice at first, but has only devolved to become a population boost fix for days the server is a little low on playerbase; it serves no roleplay consequence or any thing of value to the scenery, it's only purpose is an LMB fest.Another example of events being poorly managed was the offmap bandit event a month ago, players fighting for the Bandit faction mass walked out due to it being purely scripted and admin controlled, ultimately the event served no purpose rather than a fight and many people left out without enjoyment.A way to tackle either mismanaged or poorly led events is to bring back the EM role, and plan event chains that brings interest to the RP scene, a good example would be the Cultist Event Chain on Pax 1, which was well done and encouraged players to roleplay their own scenes based on the main event. Having an event that leaves impact on characters rather than being an LMB bannercall would ensure some kind of persistent RP rather than only logging on to fight the event head on.The second problem is the server's staff team, which arguably in my opinion, is lazy or sluggish.One example of it being true is the fact that there's no persistent schedule of staff meetings, literally there one time there is one is during a Dumpster fire, and it's only purpose during said staff meeting is to extinguish said dumpster fire till another one arises. There's a significant lack of communication to, as evident to the fact that Hani voided everything regarding a CK without complete staff notice.Complaints are being completely ignored, one player I've been told has his complaint unanswered for more than a month now, and another one told me his is also being ignored for two weeks now. Like complaints, noble applications are also being ignored and neglected.Having the Staff team fix it self rests entirely on themselves, but the minimum I can suggest is making complaints public and having regular staff meetings, like every other server before this.The third issue currently is the general scenery, and it's the most impacting one.This Scenario isn't too sophisticated, so it's pretty easy to get a hang of each faction, despite the lack of depth of lore. I believe most players have a problem with the scenario growing stale too quickly, there was a major war and suddenly everybody's out of steam, you see the playerbase slowly declining after the dumpster fire last week. I think a proper way to fix it is instead of relying on tensions to create your RP is to have players focused on factional development, not conflict; collapsing Ismirala in an earthquake and saving 100 worth of KB could bring the proper motivation of faction members to start working on ways to improve their settlements by building taverns, workshops or any building that makes players work and RP hard for.Another thing that buggers me with the general scenery is that I've seen a pattern of staff members accepting new organizations in a hurry to increase population numbers, old organizations who've been created since launch started out with tier 1 gear and maybe a spot for them to RP as a headquarters. Currently now though, organizations are instantly being accepted if they've got more than one player to log on the server, and are giving tier 2 gear immediately where other organizations have struggled long.That's all I can talk about, I hope this gets note because the scenario isn't completely flawed and it could improve, if I've missed anything or you've got an idea post and discuss below.
The Vaegirs came on map with one warrior set, a special character and eight combat sets. Each set come into value 3000 less than any factions. Sabres are tier 1, they cost 1200 gold compared to the 1000 for a sword. We got 2 short bows on addition of the group. Our armour and helmets were worse with no gloves given too. Apologies for gaining gold through ransoms and buying equipment icly from in game crafters. The group has been involved in most of the major roleplay since we have come on map and have actively interacted with every single faction on the server. Is it 100% fair? No it isn't but at the same time we have done our best to generate rp with the tools at our disposal.If people want to complain we are a combat group then go ahead, we have relied on combat but that is because I have complained about being placed on the map as a step between an org and a faction without ANY non combat means of generating funds. There's limited possibility in creating serious cash when you don't have any crafting spots, a resource or no faction roll. We icly traded for goods, sold pies and meat but you can't keep up with groups by selling pies alone. Last night myself and the other faction leaders brought up pretty much every problem on this list and hopefully there will be a resolution for them in the coming days.
the fact you came on map with anything is reason enough for people to complain. you should have arrived to replace tehlrog if you arrived at all.
anyone that has a brain agrees with the tavern issue. Hani is totally at fault for being a greedy hegemon when he forced sage to remap it inside of tehlrog, which i think is actually the #1 reason as to why CRP7's map is actually a BAD map. This is entirely the fault of hani, and no one else. why did you need iron, the #1 resource in the game, the prop merchant, the most housing, AND a tavern hani?remember hani, if you somehow blame moth for this it's a whopping 10 points!as for the rest of them, the staff has injected far too many combat sets into the server. they had an opportunity to axe a few when Tehlrog went explode mode, but failed to do so. Here's something the staff team needs to get into their brains:If you give players a shit ton of shiny combat sets, chances are they'll all decide to fight!Gear inflation during this scenario has been entirely the fault of the staff, injecting far too many sets into the server at the start of the scenario, and all they've been doing since is accepting bullshit warrior applications, and throwing absurd amounts of gear at every "mercenary company" that has taken the time to write a 5-minute org app. It's not even good-intentioned gear inflation either, where craftsmen inflate the economy with cheap T3 items, no. instead, it's admin merchant gear, which exists purely to stomp other players. at least there's roleplay surrounding craftsmen. Hani and the rest of staff had the right idea when they axed the admin merchant with this event.WHY IS EVERYONE FIGHTING?!? the staff team cries, being so incredibly unaware of itself it hurts. 12 sets of T2-3 mercenary kit to 4 different mercenary companies. An additional 10 sets of gear handed out to Hani's faction as a consequence of their bitching and moaning. 10 Vaegirs arriving on map with upper T3 sabre one-handers, strong bows, etc. The staff team has injected tons of gear into the scenario, like putting a patient on a bloodbag without actually closing up the wound in their leg. absolutely retarded.As for the horse issue: no. you're dumb. horses are a fast way to cross the map. The staff FUCKED UP BIG TIME when they gave everyone T3 horsemanship. Only warrior class people and those that have been trained to fight on horseback ICly should have T3 horsemanship. Give everyone else T2, that way they can cross the map without spending 10 minutes of their lives. Horses are not a status symbol, that's retarded. they are and should never be reserved for nobility. ever.
Yes because the additional rp generated is outweighed by your salt over equipment sets going to people who chose to live on a mountain out the way of everyone. We also arrived weeks before Tehlrog but sure if that helps the delusion live on. Tehlrog being replaced by Jokah over us is fine by me. IC always comes first and it's gotta make sense!
yes, exactly like that.pedantic. that's not the point. you still received masses of T3 sabres. dont be a retard and deflect because i got a minute detail wrong, you had a faction's worth of kit as an organization, any any argument to the contrary can only come from chromosome collectors.
you antagonize nords and RP cows and yaks.